September 10th Goals

Having had our first "normal" week of work in what feels like decades, the intrepid team gets down to work on the development plan for the next year.  I can't get too detailed at this point, but we're looking at both a version 2 for iOS that includes several features we had to cut from version 1, as we'll as a web-based version of the app.  Android and desktop users rejoice.  Well, not just yet.  We still have a lot of work to do.  Prepare to rejoice, I guess.

The early stages of development are my favorite time. This is the time when we dream big, don't think too much about being realistic, and take in fresh ideas from all corners.  This is the time when we create the internal excitement that will carry us through the rough months down the road when we're tired from looking at buggy code.  This is the time when we take a break from hitting deadlines and try to imagine a better future.

It's also the time when goal lists are hard to write, so I'm going to skip mine for now. Soon enough we'll be back into deliverables and stuff to track.  This week there's one goal: dream big.

 


Cornerstones

Last week I stated flatly that technology is the cornerstone of a meaningful education.  And then, having dropped the grenade, I moved on to other things.  If I'm serious, that's a pretty contentious statement.  Part of a meaningful education, fine, but the cornerstone?  Come on.  Less hyperbole, right?

Except I mean it.  So let's back up to around the steam engine.  The killer app, the big thing in information dispersal, is the printed book.  Suddenly we can produce unlimited quantities of identical books and give them to anyone who wants them. Suddenly we can create a link, at one remove, between a modern child and a thinker who's been dead for two thousand years. Suddenly, for the first time ever, an obscure person on some corner of the map can write a phrase that becomes part of the cultural zeitgeist, not in ten generations, but within his or her lifetime.  All that's needed to achieve this dream is some existing hardware - brains and eyes - and some simple software - literacy.

There's one problem, though - not everyone can read.  It varies by place and culture, but in most parts of the world literacy is a luxury. It's something you do if your parents are rich, or you have a career that requires it.  Most people are still farmers - do we really want to spend tons of time and government money teaching farmers to read?  Why not spend public money where it's needed?  Better yet, why spend it at all?  Cut taxes.  If individual families value literacy, they can pay the expense and give it to their children.

Take a minute and realize how few words I need to substitute in the above paragraph to make it describe the present day.

Why do I think technology is the cornerstone of a meaningful education? Because it already is.  It always has been.  The only thing that changes is the specific technology we're talking about.  And since the book, we haven't had much of a discussion about new technologies being integral to the teaching process.  Computer labs are optional, limited, and generally not irreplaceable in the curriculum.

The difference between technology literacy today and print literacy 200 years ago is, essentially, nothing.  In both cases we're talking about the new de facto medium of exchange, and whether we want our children to be part of the future or not.  Scratch that - we're talking about whether we want them to have any say in how the present works or not.

Socrates was deliberately illiterate.  He said that if we knew how to read, we could just look up what others had written and would lose the ability to think for ourselves.  He thought that literacy was a terrible technology that would lead to moral and intellectual decay.  A brilliant, respected man, saying maybe the most incorrect thing ever said.  I think we should all reflect on that.


Friday Recap

It's Friday, so here's our weekly roundup of stuff from the Interwebs that's worth reading:

1. Teachers Are Key to Making Technology Work - Agreed.  This was a core value when we built Thumbprint.

2. Education Technology & Smart Classroom Market By (Hardware, Systems, Technologies) Worth $59.90 Billion by 2018 – New Report by Marketsandmarkets - $60 Billion? - I don't think EdTech is a flash in the pan anymore, do you?

3. Technology Poised to Revolutionize Education - Lots of articles on Technology and individualized learning, but this one comes from a city that I love, so it gets the nod.

4. Why Video Games Help The Brain Stay Young - I'd like to think they keep me looking young, too.  Seriously, anyone who actually plays games knows that it's true, and that much of the anti-game hype is uninformed nonsense.

5. Our Self-Inflicted Complexity - The read that should make you stop and think.  Almost every business, almost every business person I know is partially paralyzed by made-up complexity.  It's possible to be incredibly smart and hard working and still end up so mired in this stuff that nothing actually gets done.

 


September 5th Review

Thursday is the day that I look back on our goals for the week and compare them with what we actually did.  The goals themselves get talked about on Tuesday.  So how did we do?

1. Submit 1.0.1 to the App Store - Juggling two app versions and two server versions can be stressful, especially for a tiny company, but we did it.  The server was updated during the day on Wednesday, and the app was submitted overnight.  Now we wait for Apple's response.  1.0 was accepted on the first try, so I'm hopeful we can two-peat.

2. Finish the World History Course - Progress was made, but we won't finish unless we work through the weekend (which we may; we do that a lot).  Why it took longer than expected is informative.  First, it's just Rick and I (be honest - it's just Rick) and we've been squeezing this in between a million other things.  Second, we got into scope-creep almost immediately when I declared "we should add a map to each of these 44 lessons!"  What a great idea, you unrealistic so-and-so.  Finally, to make quizzes that are actually relevant, you kind of need to watch each video all the way through, and the video series is about 9 hours long.  Ultimately, the big unforseen time skink is coming up with the quiz questions.  Once you have them, implementing it is a snap.  But the time spent staring at a blank screen wondering what to ask is harder to measure.

So, some good stuff and some humbling stuff.  That's a pretty good mix.